Brief
Interior/Night, multi-award-winning video game studio located in London, England, approached me to provide consultation on the representation of delicate themes in their game including mental illness and suicide.
Scope
I reviewed game documents and portions of the script. I provided in-depth analysis on the characters, including psychological formulations, risk analysis of the language used, and provided recommendations.
Outcome
The mental illness representation in the game was well received. It won The Game Awards 2022 “Games for Impact” Award.